Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 8.17.12.9573]
    Renderer: NVIDIA GeForce GTX 560M
    Vendor:   NVIDIA
    VRAM:     1503 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
<I> Initializing (RawInput).

<RI> Input initialized.

desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
Non platform assembly: data-031B9678 (this message is harmless)
Non platform assembly: data-0321FB58 (this message is harmless)
Non platform assembly: data-032213D0 (this message is harmless)
Non platform assembly: data-03226E48 (this message is harmless)

Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 2164.
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Platform assembly: C:\Users\user\Downloads\Hide (PC)\Hide - PC_Data\Managed\Boo.Lang.dll (this message is harmless)
lol
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
Note:OnTriggerEnter(Collider)
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

hit Note 2 - House
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
Player:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

OnInteract Note: Note 2 - House
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
Note:OnInteract()
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
Player:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Multiple visibility culling animations in the same hierarchy, animation culling for animation component in Skitter Thingy will be turned off.
UnityEngine.GameObject:set_active(Boolean)
Note:set_MonsterAlive(Boolean)
<ShowNote>c__Iterator5:MoveNext()

[C:/BuildAgent/work/842f9557127e852/Runtime/Animation/Animation.cpp line 1764] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/Animation/Animation.cpp Line: 1764)

Multiple visibility culling animations in the same hierarchy, animation culling for animation component in Spotlight will be turned off.
UnityEngine.GameObject:set_active(Boolean)
Note:set_MonsterAlive(Boolean)
<ShowNote>c__Iterator5:MoveNext()

[C:/BuildAgent/work/842f9557127e852/Runtime/Animation/Animation.cpp line 1764] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/Animation/Animation.cpp Line: 1764)

Skipped rendering frame because GfxDevice is in invalid state (device lost)
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/Misc/Player.cpp Line: 1463)

Skipped rendering frame because GfxDevice is in invalid state (device lost)
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/Misc/Player.cpp Line: 1463)

lol
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
Note:OnTriggerEnter(Collider)
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Multiple visibility culling animations in the same hierarchy, animation culling for animation component in Skitter Thingy will be turned off.
UnityEngine.GameObject:set_active(Boolean)
Note:set_MonsterAlive(Boolean)
<ShowNote>c__Iterator5:MoveNext()

[C:/BuildAgent/work/842f9557127e852/Runtime/Animation/Animation.cpp line 1764] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/Animation/Animation.cpp Line: 1764)

Multiple visibility culling animations in the same hierarchy, animation culling for animation component in Spotlight will be turned off.
UnityEngine.GameObject:set_active(Boolean)
Note:set_MonsterAlive(Boolean)
<ShowNote>c__Iterator5:MoveNext()

[C:/BuildAgent/work/842f9557127e852/Runtime/Animation/Animation.cpp line 1764] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/Animation/Animation.cpp Line: 1764)

lol
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
Note:OnTriggerEnter(Collider)
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

lol
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
Note:OnTriggerEnter(Collider)
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

lol
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
Note:OnTriggerEnter(Collider)
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)


Unloading 68 unused Assets to reduce memory usage. Loaded Objects now: 89.
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
QUIT
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<Start>c__Iterator0:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

