[movement]
bounce=TRUE
check_actors=TRUE
angle=0.0
angle_move_add=1.0
angle_bounce_add=0.0
apply_main_movement=FALSE
bounding_size_x=3
bounding_size_y=3

[class]
use_gfx=TRUE

[attack]
damage=8
is_burning=FALSE

[gfx]
frame_size_x=8
frame_size_y=8
anim_speed=5
