[movement]
bounce=FALSE
check_actors=FALSE
angle=0.0
angle_move_add=6
angle_bounce_add=16.0
apply_main_movement=TRUE
apply_special_movement=TRUE
bounding_size_x=8
bounding_size_y=8

[attack]
damage=0
burning=FALSE

[class]
use_gfx=TRUE

[gfx]
frame_size_x=32
frame_size_y=32
anim_speed=10
