[class]

ai_type=AI_CIVILIAN
name=Civilian
blood_count=15
flesh_count=9
flesh_value=0
ignore_fire=NO
health=151
organic=TRUE

[movement]

# Mov_x ist zwar 0.4, allerdings bewegt sich der Zivilist erst, wenn er getroffen wurde
start_x_mov=0.4
start_y_mov=0.0
jump_on_collision=0.0
use_air_friction=1
bounding_size_x=30
bounding_size_y=30
bounding_dead_size_x=28
bounding_dead_size_y=30
apply_extra_tile_movement=YES
apply_main_tile_movement=YES
anims=2
anim_speed=20

[gravity]

use_gravity=1
reverse=0


[attack]

min_distance_to_player=250
shoot_frequency=2.0
shoot_particle_type=5
shoot_particle_speed=3.0
shoot_range=30
shoot_angle=0
shoot_player=1
touch_damage=0.0

[sound]
min_idle_ctr=300
max_idle_ctr=1200